Burgell Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a blue costume with the symbols of death on his torso. His black hair is still thick. His eyes are likewise brown.
Personality: He can speak with the recently deceased. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burgell fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help
Ideals: Gifted, Fighting. Bonds: Criminal record, Immigrant, Slave. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jade (70 gp).
Laucian Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear violet clothing when he does not wear armor. He is physically well-built. With bright silver hair and a scraggly beard. His fierce hazel eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful wizard made him what he is. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Impulsive. Bonds: Rich, Mentor, Job, Family. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 65 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Peren Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. With a patchy blonde beard and wild blonde hair. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: Peren was born in the south. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: A rival would like him out of the picture; and meet up once more with his childhood friend
Ideals: Optimist, Persistence. Bonds: Nature, Adventurer, Criminal record. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 22 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 7 (-2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 1700 gp. Aquamarine (1100 gp). Rich purple corundum (900 gp). Coral (130 gp). Malachite (5 gp).
Thodris Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her moppish brown hair is in a traditional bowl cut. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, she is a well trained Tanner. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born blind and as such lacked many opportunities for work. She made a point of taking high paying jobs and getting most of it up front. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 23 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
Possessions: 100 gp. Azurite (15 gp). Jade (50 gp). Aquamarine (1600 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

