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NPC Generator

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Advanced [show]


Frouse Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of the four houses of cards on his torso. He carries with him a set of hammers on his belt, each one with a topaz on the hilt. His white hair is cut short. He has a dull look in his gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Depressed. Bonds: Poor. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Frouse Quillsharpener, Male Gnome Aristocrat 12
Small (3'8") Gnome, True Neutral (CR 12)
Armor Class 12
Hit Points 73 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 18 (+4)16 (+3)
Skills Perception +8, Persuasion +7
Senses Passive Perception 17
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 100 pp. Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Meriele Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, and carries kukris. Her hair is auburn and very short. Her eyes, though not visible through her cowl, are amber.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to loving parents in a slum to the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barber work with an outfit from a few towns over. Barber work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Meriele Siannodel, Female Half-Elf Adept 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)12 (+1) 12 (+1)18 (+4)
Skills Perception +4, Persuasion +7
Senses Passive Perception 17
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 500 gp.


Social Check DCs


Nicor Strength, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His red hair is drawn into a tight pony tail with a rose scrunchie. His black eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He invites people to come help in his community garden.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Has a crush, Rich. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Nicor Strength, Male Tiefling Rogue 8
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)16 (+3) 10 (+0)17 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Giant
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Odorr Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: His religion dominates his actions; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Religious. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Odorr Bentley, Male Half-Orc Wizard 7
Medium (6'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 6000 sp. Jeweled anklet (2000 gp). Embroidered and bejeweled glove (2000 gp). An abacus with copper, silver and gold markers (180 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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