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NPC Generator

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Advanced [show]


Jane Darlington, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a brown cloak and cross-gartered blue stockings. She wears her hair in dreadlocks. She is baby faced.

Personality: She is a Mayor first and foremost. She believes firmly that knowledge should be universal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised in a white middle class family as the only child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has set out to sabotage the competition.

Motivation: She wants to get laid; and she has a crush on the local sculptor

Flaws: Fearful, Mundane, Antagonistic. Bonds: Job, Has a crush. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Jane Darlington, Female Human Warrior 7
Medium (4'11") Human, True Neutral (CR 7)
Armor Class 9
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills History +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal, Terran, Elven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 400 gp. Deep green spinel (70 gp). Golden pearl (70 gp). Moss agate (14 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norkruuth Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a black tunic with red highlights, and long violet pants that bunch up around his shoes, and a wedding ring on his right hand. His rusty crest, when down, is lengthy. His eyes are a pleasant gold.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He got into the Mason business at a young age. In his 10th year, his parents were killed by a giants raid, leaving Norkruuth alone in the world. After a stint in an orphanage, he was adopted. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and further expansion of business

Ideals: Athletic, Artistic. Bonds: In love, Job, Enemies, Guardian. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Norkruuth Beryntolthropal, Male Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)16 (+3) 9 (-1)15 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Erky Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered mace and tarnished longbow as well. His tied-back hair is white. His gray eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Erky was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Erky took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to halfling people

Ideals: Fighting, Professionalism, Gifted. Bonds: Mentor. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Erky Timbers, Male Gnome Bard 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)15 (+2) 14 (+2)7 (-2)
Skills Persuasion +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Great Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of pickaxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his brown fur down. His yellow eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He left for the south, certain he would find work there.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Fighting, Opinionated, Gifted. Bonds: Adventurer, Immigrant. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Great Plume, Male Tabaxi Druid 8
Medium (6'3") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 600 gp. Fire opal pendant on a fine gold chain (1100 gp). Sapphire pendant on gold chain (1900 gp). Sapphire pendant on gold chain (1900 gp). Old masterpiece painting (1100 gp).


Social Check DCs

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