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NPC Generator

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Advanced [show]


Mantus Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Gifted. Bonds: Poor, Military, Adventurer. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

Mantus Fate, Male Tiefling Warlock 6
Medium (6'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 11 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 5 (-3)8 (-1) 12 (+1)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorgûm Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gorgûm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Enemies, Adventurer. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Gorgûm Mori, Male Half-Orc Rogue 7
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Landon, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered shortspear and tarnished lance as well. His hair is cut close to his head. He has amber eyes and a grey hat with a green feather.

Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Justice. Bonds: Rich, Family. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Landon, Male Human Cleric 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)16 (+3) 8 (-1)11 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 9
Languages Common, Terran, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


John Wilberforce, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy brown pantaloons and a grey scarf. His golden hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered singing. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away

Ideals: Extrovert, Logical, Artistic. Bonds: Poor, Enemies. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

John Wilberforce, Male Human Aristocrat 11
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 290 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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