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NPC Generator

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Advanced [show]


William Gyula, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His white hair is cut short. He has gleaming, smiling hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of drow once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Passionate. Bonds: Enemies, Rich, Immigrant, Adventurer. Occupation: Architect

Voice: Boston accent

Attributes [hide]

William Gyula, Male Human Fighter 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp. Bloodstone (60 gp).


Social Check DCs


Nadarr Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a axe. His crest is copper and curly. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Nadarr was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nadarr decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.

Motivation: He has decided he is irredeemable; and he desires power and/or immortality

Flaws: Shy, Disease. Bonds: Family, Criminal record, Adventurer. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Nadarr Baharoosh, Male Dragonborn Ranger 4
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 18 (+4)14 (+2)
Skills History +5, Medicine +6
Senses Passive Perception 14
Languages Common, Auran, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Naal Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: This man usually wears his yellow robe and has his bow always slung over his shoulder, and sports empty pouches on his belt. His hair is short and silver. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is a Doppelganger in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. He is searching for what he claims is his rightful reward.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Flaws: Shy, Forgetful, PTSD, Fearful. Bonds: Adventurer. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Naal Petrie, Male Half-Elf Wizard 4
Medium (5'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 600 gp. White opal (500 gp). Freshwater pearl (4 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trail Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He has styled his red fur well, parting it to the left. His yellow eyes peer out from beneath his broad brown hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Trail liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and retire the richest man in the north

Ideals: Logical, Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Nature. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trail Fang, Male Tabaxi Druid 10
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 900 gp. Fire opal pendant on a fine gold chain (2200 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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