Aura Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is well dressed, but even with her fine clothing she looks run-down. Her white fur is braided into rings. She is baby faced.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Further she is a bit of a stoner and is frequently out of it.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She got away from her former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Dwarven people; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Racist, Addict. Bonds: Poor. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 7 (-2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp.
Gennal Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of magic on his torso. He has a slight overbite and is overall scrawny. His hair is auburn and curly. He has brown eyes and a tan hat with a blue feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born in the east, but his parents moved at a very young age to the west. Through the years after Gennal was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gennal's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Criminal record. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Orc, Infernal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 110 pp.
Symma Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple blue robe with red stripes complete with hood, and carries longbows. She has wavy chestnut hair. Her eyes are brown.
Personality: Her tongue was cut out and she uses sign language. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Symma's homeland. Symma decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Symma fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Religious, Immigrant. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 11)
Armor Class 13
Hit Points 40 (11d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 3d8-4, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 1000 gp. Moss agate (9 gp).
Mogg Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'1". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a trident. He has done his best to style his brown hair to look like a famous performer. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and regain custody of his daughter
Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Slave, Family. Occupation: Butcher
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

