Nadarr Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, green cloak. He keeps his silver crest in a pixie cut. His gold unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: Nadarr was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered poetry. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent father.
Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Poor, Nature, Family. Occupation: Baker
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Kite Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He has a slight overbite and is overall scrawny. His orange fur has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: A skeptical and narcissistic man, Kite's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing painting.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal painting training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is wracked by social anxiety; and he's looking for his big break
Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Slave, Adventurer. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 39 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1800 gp. Jasper (30 gp). Lapis lazuli (6 gp). Red garnet (50 gp). Tourmaline (50 gp). Tourmaline (50 gp). Golden pearl (50 gp). Peridot (30 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item.
Dain Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His blonde hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Dain speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Dain does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Insane, Depressed. Bonds: Immigrant, Military. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 135 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 21 (+5) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (600 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item.
Charles Skelton, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his hand crossbow. His clothes are grease stained in places. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.
History: When he was but 8 years old his parents immigrated from the east. Charles was born on a far eastern forest where he grew up under the tutelage of his father, an expert Shipwright. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Philantrophist. Bonds: Poor, Immigrant, Has a crush. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 45 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1300 gp. Emerald (1100 gp). Coral (140 gp). Deep blue spinel (1500 gp). Black pearl (1500 gp). Red spinel (140 gp). Deep green spinel (140 gp). White opal (1100 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

