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NPC Generator

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Advanced [show]


Audhild Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman dresses like a well dressed Spice Merchant does. Her clothes are grease stained in places. Her blonde hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Logical. Bonds: Job, Poor, Immigrant. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Audhild Dankil, Female Dwarf Druid 7
Medium (3'10") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 11 (+0)4 (-3)
Skills Religion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 800 gp. Coral (100 gp). Malachite (16 gp). Amethyst (100 gp).


Social Check DCs


Hugh Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: A 4'10" eastern man, he typically wears violet cloth garments or leather armor. His brown hair is smooth and relatively long. His amber eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Adventurer. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Many giants want him driven away; and he feels that his past leaves him morally obligated to help

Flaws: Disease. Bonds: Job, Criminal record, Rich, Enemies. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hugh Staurheim, Male Half-Elf Barbarian 7
Medium (4'10") Half-Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 39 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)9 (-1) 7 (-2)13 (+1)
Skills Athletics +2, Insight +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. Chalcedony (60 gp). Pink pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown deerstalker hat and brown clothes. With a patchy silver beard and wild silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Philantrophist, Joker. Flaws: Insomniac, Antagonistic. Bonds: Slave. Occupation: Carter

Voice: German accent

Attributes [hide]

Fargrim Trueblood, Male Dwarf Expert 5
Medium (4'2") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 20 (+5)11 (+0) 17 (+3)10 (+0)
Skills Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hugh Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His black hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Bonds: Adventurer, Poor, Nature. Occupation: Bowyer

Voice: Spits words with contempt

Attributes [hide]

Hugh Iathrana, Male Half-Elf Bard 2
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1800 sp.


Social Check DCs

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