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NPC Generator

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Advanced [show]


Pog Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. He wears a wide-brimmed hat to hide his balding. His hazel eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his mother.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Gnomish conditions. After a long history of fighting, Pog and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Racist. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Pog Umbodoben, Male Gnome Sorcerer 6
Small (3'4") Gnome, Lawful Good (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Medicine +5, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Deep blue spinel (1200 gp). Chrysoberyl (80 gp). Rhodochrosite (16 gp).


Social Check DCs


Margery Vance, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She wears grey leather gloves, a grey jacket, and tight pants. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.

Personality: She never swears and excessively uses polite adverbs when speaking. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born on a small isolated farm. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others.

Ideals: Optimist, Justice. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Margery Vance, Female Human Aristocrat 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)8 (-1) 11 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp. Jet (70 gp). 1 Banded mail.


Social Check DCs


Ermina Woods, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape and is in decent physical shape. She keeps her auburn hair in a pixie cut. Her fierce hazel eyes like to dwell on things.

Personality: She is very quiet and rarely speaks above a whisper. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: A powerful necromancer made her what she is. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Architect like her mother before her.

Motivation: Many illithids want her driven away; and wants to open a new tavern

Flaws: Shy. Bonds: Family, Mentor, Job, Enemies. Occupation: Architect

Voice: Whispers

Attributes [hide]

Ermina Woods, Female Human Rogue 10
Medium (5'0") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 18 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)15 (+2) 16 (+3)17 (+3)
Skills Persuasion +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 15000 sp. Fire opal pendant on a fine gold chain (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Fire opal pendant on a fine gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp).


Social Check DCs


Cecily Cornish, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She is dressed in a clean grey cloak covering her clean studded leather. Her silver hair is kept up in a ponytail inside a feathered hat. Her eyes are green and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As long as the job gets done she does not care how it got done.

History: She is a Doppelganger in disguise. She was an apprentice working in her mother's forge. She has achieved small success as a Tanner.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Cecily Cornish, Female Human Warrior 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Chrysoberyl (110 gp).


Social Check DCs

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