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NPC Generator

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Advanced [show]


Agnes Clayton, Female Human [Permalink]

Personal [hide]

Description: This woman wears a brown coat over a white low-cut shirt, and a Stetson hat upon her head, and sports empty pouches on her belt. Her black hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently she has begun working with bootleggers and crooks.

Motivation: She'd like to take her coworkers down a peg; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: PTSD. Bonds: Criminal record, Religious, Job. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Agnes Clayton, Female Human Aristocrat 11
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 35 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)18 (+4) 16 (+3)14 (+2)
Skills Arcana +8, Religion +8
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Halfling, Druidic
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. He keeps his golden hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Impeccable, Optimist. Flaws: Insomniac. Bonds: Slave, Rich. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Uthemar Yaeldrin, Male Elf Barbarian 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 4000 cp.


Social Check DCs


Hupe Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Servant uniform. His chestnut hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and sabotage a competitor

Ideals: Justice. Flaws: Fearful. Bonds: Job, Poor, Immigrant. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hupe Reedfellow, Male Halfling Cleric 10
Small (3'4") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 90 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 5 (-3)17 (+3)
Skills History +4, Intimidation +7
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 gp. A silver and pearl hairclip (100 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). A necklace of small pink pearls (2000 gp). Finely wrought small gold bracelet (100 gp).


Social Check DCs


Barendd Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears dark leathers with embroidery, and his gloved hand is found clutching a halberd. With bright red hair and a scraggly beard. He has violet eyes and a grey hat with a black feather.

Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Gifted, Justice. Flaws: Racist. Bonds: Guardian, Criminal record. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Barendd Eversharp, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 18 (+4)11 (+0) 7 (-2)7 (-2)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 90 gp. Red garnet (130 gp).


Social Check DCs

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