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NPC Generator

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Advanced [show]


Susannah Fidget, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely brown suit with white socks and a vest with buckled shoes. She carries with her a set of warhammers, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She keeps her long auburn hair kept up in a rat tail. She has several tiny opal earrings on each ear.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her mother raised her in a mountain cabin. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Susannah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Rich, Nature. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Susannah Fidget, Female Human Ranger 4
Medium (4'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 14 (+2)16 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Infernal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Euphemia Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and yellow, and wears rings and necklaces with large, colorful gems. Her skin is fair and her fingers are delicate and long. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Euphemia isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Sailor and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is terrified, and will act out of fear; and balancing her hectic life and new sailor responsibilities is difficult

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Immigrant, Job. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Euphemia Nimblefingers, Female Halfling Ranger 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Sybil Clapham, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. She wears her brown hair up in a very large beehive style do. Her eyes are a pleasant gray.

Personality: Always inclined to offer people food she seems plenty friendly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Sybil was raised in a hard working conservative environment. Her necromantic abilities were realized during a raid on her village. She then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: Further expansion of business.

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Job. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Sybil Clapham, Female Human Expert 4
Medium (4'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)18 (+4) 7 (-2)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 8
Languages Common, Sylvan, Undercommon, Orc, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Sammal Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely black suit with white socks and a vest with buckled shoes. He carries a battered sai and tarnished rapier as well. His dark red hair is lengthy. He has gleaming, smiling red eyes.

Personality: Eccentric and domineering, Sammal will drive conversation. Flattery will make him almost putty in your hands.

History: He was born in a small island village. A gifted student he started as a Barrister, but he got bored and became a Interpreter. He now owns his own business.

Motivation: Expand his business.

Ideals: Fighting, Extrovert. Flaws: Selfish. Bonds: Nature, Job. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Sammal Judgment, Male Tiefling Ranger 4
Medium (6'1") Tiefling, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)15 (+2) 8 (-1)19 (+4)
Skills Nature +4, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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