Althaea Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is thinning but still full. Her eyes, though not visible through her cowl, are amber.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is lazy, self-centered, vain, and jealous.
History: Althaea was born the youngest of three triplets. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her sister's freedom.
Motivation: To unite with her sister; and regain custody of her daughter
Flaws: Antagonistic, Selfish, Fearful. Bonds: Poor, Family. Occupation: Seamstress
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 67 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Old masterpiece painting (1600 gp). Golden circlet with four aquamarines (1000 gp).
Frouse Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His red hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Frouse was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frouse grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frouse. He has recently gotten a pet goose that steals things from people.
Motivation: He is currently in port desperately looking for someone to get him out; and he has decided he is irredeemable
Ideals: Joker, Justice. Bonds: Slave, Poor, Criminal record. Occupation: Stylist
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 19 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
Dimble Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is violet, and he wears a heavy blue leather apron most of the time, and he perpetually has his whip ready. He has moderate length white hair. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Guardian, Religious, Enemies. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Uncommon Weapon.
Frouse Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. He wears his hair in dreadlocks. His eyes are likewise blue.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a great chef.
History: Gifted from a young age, Frouse studied abroad. Frouse was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frouse decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better trade route.
Motivation: Revenge; and a rival would like him out of the picture
Ideals: Professionalism, Gifted. Bonds: Criminal record, Adventurer, Enemies. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 96 (13d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 700 pp. Violet garnet (700 gp). Blue quartz (7 gp). Fire opal (1500 gp). Obsidian (7 gp). Star rose quartz (40 gp). Malachite (7 gp). Aquamarine (700 gp). Carnelian (40 gp). Black pearl (700 gp). Jade (140 gp). Aquamarine (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!

