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NPC Generator

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Advanced [show]


Sannl Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing the road beaten gear of a warrior. Her hair is blonde and curly. She has hazel eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She wants revenge against orcs; and doesn't want to be a actor and was forced into it by her family

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Immigrant, Family, Enemies. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Sannl Rumnaheim, Female Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1800 sp.


Social Check DCs


Nuthra Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She is portly but not overly obese. Her red crest is smooth and relatively long. Her gold eyes are passionate and lively.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of western immigrants she idolized her mother. A few years later when the north was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She would like to get married and retire; and she desires power and/or immortality

Ideals: Optimist. Bonds: Criminal record, Immigrant, Adventurer, Has a crush. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Nuthra Mohradyllion, Female Dragonborn Fighter 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 57 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 17 (+3)15 (+2)
Skills Deception +5
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 4000 sp. Golden yellow topaz (1600 gp). Black pearl (1600 gp).


Social Check DCs


Gunter Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large yellow mantle and cape that has been intricately interwoven into his black robe. He wears his golden hair up in a very large beehive style do. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Nature, Religious. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Brinker, Male Half-Elf Warrior 3
Medium (5'5") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Mary Paxton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is greying and her face has many wrinkles. Her green eyes dart from person to person to random spaces in the air.

Personality: She snorts whenever she laughs or is feeling confident. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was born in a small island village. She worked as a nervous Hunter and found it very stressful. She inherited the family business which she has now maintained for 12 years.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Artistic. Bonds: Rich, Family, Nature, Job. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Mary Paxton, Female Human Adept 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 18 (+4)11 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 14
Languages Common, Druidic, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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