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NPC Generator

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Advanced [show]


Lewis Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a morningstar on his belt. His brown hair is slicked back into a classic pompadour. His gray eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 14th year, his parents were killed by a brigands raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Opinionated. Bonds: Religious, Poor, Enemies. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Lewis Heiser, Male Human Expert 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Norûk Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Sage in town.

History: He was raised in a plains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Norûk never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Expand his business.

Ideals: Joker. Bonds: Poor, In love, Job, Nature. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norûk Kimberley, Male Half-Orc Barbarian 3
Medium (5'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)11 (+0) 12 (+1)14 (+2)
Skills Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Richard Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. He has done his best to style his silver hair to look like a famous performer. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 16th year, his parents were killed by a dire rats raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Enemies. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Richard Barclay, Male Human Cleric 8
Medium (5'11") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Red spinel (60 gp). Black star sapphire (1400 gp).


Social Check DCs


Purson Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. He sports a flattop hair cut. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Gifted. Bonds: Nature, Adventurer, Job. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Purson Poetry, Male Tiefling Expert 2
Medium (6'7") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5

Possessions: 230 gp.


Social Check DCs

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