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NPC Generator

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Advanced [show]


Dimble Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this western man wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has a red handlebar mustache and slicked back red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Pacifist. Flaws: Insane. Bonds: Slave, Religious. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Dimble Humplebumple, Male Gnome Ranger 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Athletics +0, History +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Bloodstone (80 gp). Smoky quartz (80 gp). Aquamarine (1000 gp).


Social Check DCs


Krimmon Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tight fitting red shirt and pants. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a white handlebar mustache and slicked back white hair. His gray eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He receives visions of the future at random moments

History: He was born in the east. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was granted arcane powers by his dying brother.

Motivation: To end his boredom; and he is content

Ideals: Fighting, Gifted. Flaws: Mundane, Racist. Bonds: Immigrant. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Krimmon Reedfellow, Male Halfling Warrior 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Auran, Dwarven
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Moss agate (4 gp).


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a simple pastel robe with white stripes complete with hood. He has cinnamon fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Spring studied abroad. His first spouse was a Ploughman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To clean up the streets; and to reunite with his absent mother

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Family, Guardian. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Spring In the Wind, Male Tabaxi Barbarian 7
Medium (5'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 18 (+4)11 (+0)
Skills Medicine +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. Golden yellow topaz (1100 gp). Jasper (20 gp). Azurite (16 gp). Rhodochrosite (16 gp).


Social Check DCs


Oloric Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear brown clothing when he does not wear armor. His hair is greying and his face has many wrinkles. This brown eyed southerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Bowyer. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Bowyer like his mother before him.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Entrepeneur. Bonds: Job, Adventurer, Mentor, Criminal record. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Oloric Strakeln, Male Dwarf Aristocrat 4
Medium (4'4") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Orc, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. 1 Tanglefoot bags. 2 Thunderstones. 1 Tanglefoot bags. 2 Thunderstones.


Social Check DCs

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