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NPC Generator

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Advanced [show]


Brakka Richie, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She tends to wear a white poncho over her likewise colored trousers and shirt. Her hair is short and chestnut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not believe in violence as a means to an end. She is a dedicated Fletcher but believes her peers are too gung-ho.

History: She was born to a criminal king-pin and mafia family She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Pacifist, Gifted. Flaws: Insane, Sensitive. Bonds: Criminal record. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Brakka Richie, Female Half-Orc Barbarian 2
Medium (4'9") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)10 (+0) 17 (+3)11 (+0)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Mardnab Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is well dressed, constantly wearing a blue suit, brown shirt, and black tie. She keeps her chestnut hair in a pixie cut. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Mardnab embodies much of what other species detest in the Gnomes. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Mardnab studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Animal Trainer.

Motivation: She is currently in port desperately looking for someone to get her out; and she desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Slave. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Mardnab Folkor, Female Gnome Expert 1
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 7 (-2)10 (+0)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Giant, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 400 sp. Hematite (16 gp).


Social Check DCs


Baelitae Galanodel, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing the road beaten gear of a warrior. Her hair is chestnut and curly. Her face is covered beneath a completely black helmet.

Personality: She is mildly Elf supremacist, though she does not identify as such. She can't help but pocket interesting objects she comes across

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture.

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Criminal record, Rich. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Baelitae Galanodel, Female Elf Ranger 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 6 (-2)12 (+1)
Skills Acrobatics +5, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Kody Royston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears his auburn hair up. He has gleaming, smiling gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kody grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kody. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism, Fighting. Bonds: Family, Criminal record, Job. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Kody Royston, Male Human Barbarian 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)8 (-1) 16 (+3)9 (-1)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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