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NPC Generator

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Advanced [show]


Oriff Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of longbows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her brown hair is styled in orderly dreadlocks. Her eyes are hazel.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Carter, who enjoyed hunting, Oriff was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Rich, Nature. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Oriff Goldfinder, Female Dwarf Expert 3
Medium (4'2") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Isabella Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman wears bulky yellow painted plate armor. Her clothes are grease stained in places. She wears her hair in dreadlocks. She wears a mask on her face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Sold as a small child to a wizard, Isabella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Isabella was born on a far eastern desert where she grew up under the tutelage of her father, an expert Jeweler. After a long history of fighting, Isabella and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Military, Mentor. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Isabella Thompson, Female Half-Elf Barbarian 5
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)7 (-2) 15 (+2)11 (+0)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 12
Languages Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theren Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan tunic with black highlights, and long grey pants that bunch up around his shoes. He wears his brown hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a strong sense of loyalty to half-orc people

Ideals: Philantrophist. Flaws: Disease, Racist. Bonds: Adventurer, Criminal record. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Theren Amakiir, Male Elf Commoner 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Ermina Ryoma, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear flannel. She has dyed her greying brown hair a little too much giving a sharp brown color. She wears round tiny glasses practically rammed into her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Ermina grew up listening to her father's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and she has a rivalry with the church that dominates her actions

Ideals: Impeccable. Bonds: Criminal record, Adventurer, Religious. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Ermina Ryoma, Female Half-Elf Commoner 6
Medium (4'8") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs

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