Jane Nash, Female Human [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She is bristling with hidden weapons, mostly daggers and clubs. Her white hair is cut short. She wears round tiny glasses practically rammed into her face.
Personality: She is almost excessively polite to everyone, even when angry. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved from fad to fad and when she turned 15 she discovered music. Being a Laborer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable.
Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Criminal record, Slave. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 6 (-2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 17000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Guy Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His brown hair is braided into rings. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Addict, Depressed, Fearful. Bonds: Immigrant, Rich. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 51 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of his god around his neck, and a shortspear on his belt. His gray fur is thinning but still full. His eyes are likewise amber.
Personality: Overbrimming with self-confidence, Emerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Bonds: Poor, Immigrant, Mentor. Occupation: Locksmith
Voice: Australian accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 14 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 6 (-2) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 10000 sp. Lapis lazuli (12 gp). Smoky quartz (80 gp). Alexandrite (600 gp). Golden yellow topaz (600 gp). Rhodochrosite (12 gp). 1 Minor magic item.
Fragrant Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'11" and muscular, this southern woman wears a pastel armored body suit, with a simple white line shooting up and back down. Her fur is greying and her face has many wrinkles. Her copper eyes are passionate and lively.
Personality: She is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Poor. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 14)
Armor Class 14
Hit Points 55 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 19 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +9 / 4d6+4, Ranged +9 / 4d6+4, Grapple +4
Possessions: Deep blue spinel (1100 gp). Banded agate (11 gp). Malachite (11 gp). Alexandrite (1100 gp). Blue quartz (11 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


