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NPC Generator

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Advanced [show]


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. He keeps his blonde hair in a flapper bob. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast forest. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he seems to be bored by most things

Flaws: Mundane. Bonds: Military, Nature, Immigrant, Enemies. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Gildmak Warmwater, Male Halfling Wizard 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)12 (+1) 18 (+4)13 (+1)
Skills Investigation +3, Medicine +6
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 40 gp.


Social Check DCs


Margery Ryoma, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears just a violet suit. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair has been sun bleached extensively. She is baby faced.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She has had some formal music training, and achieved minor success. She ran away from her former home and has been making her living as a Seamstress for the past few years.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Flaws: Selfish, Racist. Bonds: Job, Criminal record. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Margery Ryoma, Female Half-Elf Bard 11
Medium (5'3") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 75 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)8 (-1) 9 (-1)6 (-2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2100 gp. Obsidian (16 gp). Blue star sapphire (400 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.


Social Check DCs


Nora Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her long white hair reaches down to her waist. Her green eyes have a joyful gleam in them most of the time.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: The child of southern immigrants she idolized her father. Brilliant and gifted she never wanted to apply herself. She was granted druidic powers by her dying sister.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Rich, Immigrant, Adventurer. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Nora Fastfoot, Female Halfling Barbarian 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)16 (+3) 12 (+1)8 (-1)
Skills Insight +4, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Giant, Terran
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Onyx (50 gp). Freshwater pearl (7 gp). Citrine (50 gp).


Social Check DCs


Elaim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a large grey jacket. His hair is long and chestnut with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: Human compassion; and wants to open a new tavern

Flaws: Antagonistic, Racist. Bonds: Slave, Rich, Job. Occupation: Unemployed

Voice: Irish accent

Attributes [hide]

Elaim Frostbeard, Male Dwarf Commoner 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 14 (+2)8 (-1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs

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