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NPC Generator

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Advanced [show]


Dagnal Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her whole body is exceptionally muscular. She has wavy blonde hair. Her eyes are blue and catlike.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Sold as a small child to a slaver, Dagnal was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She seems to be bored by most things; and she would like to get married and retire

Ideals: Persistence. Flaws: Hedonist. Bonds: Immigrant, Mentor. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Dagnal Rumnaheim, Female Dwarf Warrior 8
Medium (4'2") Dwarf, Neutral Good (CR 8)
Armor Class 12
Hit Points 74 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Moss agate (4 gp). Freshwater pearl (4 gp).


Social Check DCs


Gerard Mitchell, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized grey coat, and a wedding ring on his right hand. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Some 3 years later his spouse died after the birth of his son. Heartbroken, Gerard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined, Gifted. Bonds: In love, Religious. Occupation: Mortician

Voice: Stutters

Attributes [hide]

Gerard Mitchell, Male Human Paladin 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ethereal Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown tunic with green highlights, and long brown pants that bunch up around his shoes. His red fur is lengthy and is close to two feet long. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting. Bonds: Job, Criminal record, Military, Debt. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Ethereal Peak, Male Tabaxi Adept 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)17 (+3) 9 (-1)13 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Aquan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Carnelian (50 gp).


Social Check DCs


Everard Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this man is well dressed, constantly wearing a violet suit, tan shirt, and pastel tie. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise hazel.

Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Everard was born the youngest of three triplets. His first spouse was a Bather, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Impulsive, Mundane. Bonds: Family, Job. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Everard Fidget, Male Half-Elf Barbarian 10
Medium (4'9") Half-Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 93 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 11 (+0)12 (+1)
Skills Deception +5, Survival +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 900 gp. Deep green spinel (100 gp). Hematite (12 gp).


Social Check DCs

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