Theodoric Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Theodoric was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic, Justice. Bonds: Adventurer, Job. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp.
Gale In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with tan stripes complete with hood. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His fur is cinnamon and very short. He has yellow eyes and a pastel hat with a tan feather.
Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. Gale abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Guardian, Adventurer, Religious. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 45 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
Possessions: 170 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (200 gp). Silver chalice with lapis lazuli gems (30 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Gold dragon comb with red garnet eye (700 gp). Fire opal pendant on a fine gold chain (2200 gp). 1 Minor magic item.
Morthos Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy blue hair. He wears a mask on his face.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is harsh and unforgiving.
History: The child of a Body Guard, who enjoyed hunting, Morthos was taken on many hunting expeditions. Cursed with lycanthropy at a very young age, Morthos has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Half-Orc compassion.
Flaws: Racist, Antagonistic, Disease. Bonds: Poor, Nature. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 500 gp. Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (1300 gp). A roughly beaten golden orb (160 gp). Silver comb with moonstones (300 gp).
Ombul Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Shepherd. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is brown and very short. He has blue eyes and a red hat with a black feather.
Personality: He is calm most of the time but flees social interaction. Ombul enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. Some 7 years later his spouse died after the birth of his son. Heartbroken, Ombul never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it
Flaws: Shy, Hedonist. Bonds: Rich, Military, In love, Family. Occupation: Shepherd
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 4000 sp. 1 Masterwork Common Melee.
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