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NPC Generator

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Advanced [show]


Hupe Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'10" and wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right hand appears badly burned and disfigured. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.

History: Hupe was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his brother; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Fearful. Bonds: Rich, Adventurer, Family. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Hupe Shadowquick, Male Halfling Monk 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Ombul Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gifted from a young age, Ombul studied abroad. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Some 9 years later his spouse died after the birth of his son. Heartbroken, Ombul never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and he feels threatened by others

Ideals: Optimist, Gifted. Flaws: Insane, Fearful. Bonds: In love, Religious. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Ombul Whispermouse, Male Halfling Barbarian 10
Small (3'1") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 97 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: Star rose quartz (70 gp). Hematite (13 gp). Lapis lazuli (13 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally shirtless and showing off his tattooed chest. With a patchy white beard and wild white hair. He has gray eyes and a brown hat with a yellow feather.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He was granted arcane powers by his dying brother.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Immigrant, Criminal record. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Baern Daerdahk, Male Dwarf Monk 5
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Azurite (6 gp). Rhodochrosite (6 gp). Chrysoprase (50 gp). Chrysoberyl (160 gp).


Social Check DCs


Solomon Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is silver and very short. He has a tattooed face.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 4 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.

Motivation: Wants to raise his children well.

Ideals: Joker. Bonds: Rich, Enemies, Immigrant, Family. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Solomon Hadlee, Male Human Paladin 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)13 (+1) 18 (+4)12 (+1)
Skills Nature +3, Survival +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 130 gp.


Social Check DCs

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