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NPC Generator

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Advanced [show]


Maynild Yardley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears baggy grey pantaloons and a green scarf. She sports a flattop hair cut. Her eyes are likewise violet.

Personality: She is irascible and easily irritated. Maynild is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Maynild was born the youngest of three triplets. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She used her abilities to travel the world and help people.

Motivation: An old rival family wants her found.

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Family. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Maynild Yardley, Female Human Barbarian 1
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +3

Possessions: 140 gp. Silver comb with moonstones (200 gp).


Social Check DCs


Mialee Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her silver hair has been sun bleached extensively. She has gray eyes.

Personality: She loves telling others what to do and how they should feel about things. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Mialee was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Opinionated. Bonds: Has a crush, Adventurer, Poor. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Mialee Ariessus, Female Half-Elf Sorcerer 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)17 (+3) 12 (+1)14 (+2)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 30000 cp. Violet garnet (1200 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Flask Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Dilettante uniform. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He enjoys reading and quiet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He was granted druidic powers by his dying brother.

Motivation: He seems to be bored by most things.

Ideals: Artistic, Logical, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Flask Buttons, Male Tabaxi Ranger 9
Medium (5'3") Tabaxi, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 80 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 18 (+4)11 (+0) 6 (-2)13 (+1)
Skills Athletics +6, Investigation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 gp. A delicate silver chain set with a tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jo Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many green ritualistic tattoos. She wears suspenders and red workpants. Her shirt is green, and she wears a heavy red leather apron most of the time. Her blonde hair is braided into rings. Her blue eyes dart from person to person.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born at the edge of vast mountains. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Disease. Bonds: Nature, In love. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Jo Warmwater, Female Halfling Paladin 3
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)17 (+3) 13 (+1)17 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Bloodstone (30 gp). 1 Masterwork manacles. 1 Good lock. 1 Bullseye lantern.


Social Check DCs

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