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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sannl Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple grey robe with brown stripes complete with hood. Her skin is fair and her fingers are delicate and long. Her blonde hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She used her abilities to travel the world and help people.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Immigrant, Religious. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Sannl Deepdelver, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 8 (-1)7 (-2)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1200 sp. Star rose quartz (60 gp).


Social Check DCs


Keyleth Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her chestnut hair up in a very large beehive style do. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the west. She believes the world needs to unite to get rid of dire rats once and for all.

History: Keyleth was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She struck the Roofer job and began her own company from there.

Motivation: To be a Masseuse again; and expand her business

Ideals: Pacifist. Flaws: Addict. Bonds: Enemies, Job, Rich. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Keyleth Yaeldrin, Female Elf Cleric 12
Medium (5'5") Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 89 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)11 (+0) 14 (+2)17 (+3)
Skills Nature +4, Performance +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1000 gp. Moss agate (16 gp). Golden pearl (150 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Heal, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His hair is brown and curly. His eyes are silver and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the west, but his parents moved at a very young age to the east. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: Someone believes him a fraud; and seeks redemption

Ideals: Justice. Bonds: Immigrant, Criminal record, Enemies. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Ahrim Heal, Male Tiefling Druid 1
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp.


Social Check DCs


Frederick Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His moppish blonde hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a slaver, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and he desires power and/or immortality

Flaws: Racist, Addict. Bonds: Mentor, Adventurer, Guardian. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Frederick Paxton, Male Half-Elf Bard 5
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. Violet garnet (1500 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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