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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ootah Bradshaw, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt, and she perpetually has her longbow ready. Her silver hair is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is lazy and tries to find solutions quickly.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Spice Merchant father left her crippled. She left for the east, certain she would find work there.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Joker. Flaws: Insane, Lazy, Disease. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Ootah Bradshaw, Female Half-Orc Monk 2
Medium (6'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ûggû Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a white cloak and cross-gartered grey stockings, he is not a threatening figure. His auburn hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Job, Has a crush, Mentor. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Ûggû Allerton, Male Half-Orc Barbarian 2
Medium (6'0") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)7 (-2) 14 (+2)14 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 500 sp. 1 Thunderstones.


Social Check DCs


Kody Jacobs, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dark leathers with embroidery. He sports a long auburn beard, and similarly colored long hair. His blue eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Kody Jacobs, Male Human Wizard 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. Citrine (70 gp).


Social Check DCs


Zagga Rayden, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is well dressed, constantly wearing a black suit, green shirt, and pastel tie. She is muscular with a powerful set of arms. Her hair is chestnut and curly. She has green eyes and a black hat with a green feather.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Zagga was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Armorer work with an outfit from a few towns over. Armorer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zagga Rayden, Female Half-Orc Commoner 7
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)6 (-2) 6 (-2)6 (-2)
Skills Arcana +1, Medicine +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Jet (90 gp). 1 Minor magic item.


Social Check DCs

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