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NPC Generator

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Advanced [show]


Mumpena Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has styled her black hair well, parting it to the right. She wears a mask on her face.

Personality: She is extraordinarily eccentric. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has a rivalry with the Church that dominates her actions; and a need for knowledge about a nearby landmark

Flaws: Insane, Impulsive. Bonds: Adventurer, Religious, Mentor. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Mumpena Albaratie, Female Gnome Barbarian 14
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 143 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Persuasion +5, Stealth +7
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 4000 gp. Obsidian (16 gp). White pearl (40 gp). Tourmaline (40 gp). 1 Medium magic item.


Social Check DCs


Thamuz Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear green tank tops with brown pants. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Thamuz Hope, Male Tiefling Commoner 5
Medium (5'3") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)15 (+2) 12 (+1)13 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Roger Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Roger was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Military, Family. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Roger Caphaxath, Male Half-Elf Rogue 1
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)8 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Darrak Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He is bristling with hidden weapons, mostly longbows and falchions. He has silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.

History: Darrak was born in the west. At a young age he loved to build and create. Darrak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Darrak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has passion for adventuring and risk; and wants a kiss

Ideals: Joker, Persistence. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Darrak Foamtankard, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 3 Tanglefoot bags.


Social Check DCs

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