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NPC Generator

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Advanced [show]


Bûbol Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, brown shirt, and grey tie. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His eyes are green and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast forest. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Adventurer, Nature. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Bûbol Kinsley, Male Half-Orc Warlock 7
Medium (6'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Malachite (4 gp). Zircon (60 gp). Golden yellow topaz (1600 gp). Tiger eye turquoise (4 gp). 1 Minor magic item.


Social Check DCs


Qemuel Death, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly sais and shortspears. His red hair is kept up in a ponytail inside a small hat. His eyes are a pleasant black.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Qemuel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Qemuel's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: His relatives are trying to arrange a marriage; and to be a animal trainer again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job, Mentor, Family. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Qemuel Death, Male Tiefling Ranger 8
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)8 (-1) 7 (-2)15 (+2)
Skills Insight +1, Performance +5
Senses Passive Perception 8
Languages
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 sp. Violet garnet (1400 gp).


Social Check DCs


Enidda Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is thinning but still full. She has violet eyes.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother

Ideals: Artistic, Entrepeneur, Gifted. Bonds: Poor, Religious, Family. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Enidda Quillsharpener, Female Gnome Sorcerer 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 16 (+3)13 (+1) 6 (-2)8 (-1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 8
Languages Common, Gnome, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Elizabeth Thorpe, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on her left hand. Her moppish silver hair is in a traditional bowl cut. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a ruthless business woman, a trait she acquired from her father.

History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 10 years later her spouse died after the birth of her son. Heartbroken, Elizabeth never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the east

Ideals: Fighting, Professionalism, Entrepeneur. Bonds: In love, Poor. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Elizabeth Thorpe, Female Human Druid 2
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 380 gp. 1 Half-Plate.


Social Check DCs

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