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NPC Generator

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Advanced [show]


Helja Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin red vertical stripes and grey pants. Her skin is fair and her fingers are delicate and long. Her hair is short and red. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: From birth she was tutored by a cruel and relentless mentor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and she would like to get married and retire

Ideals: Passionate. Flaws: Insomniac. Bonds: Has a crush, Mentor, Religious. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Helja Glanhig, Female Dwarf Fighter 8
Medium (4'1") Dwarf, Neutral Good (CR 8)
Armor Class 8
Hit Points 82 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 20 (+5)12 (+1) 11 (+0)8 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 500 gp. Golden yellow topaz (1100 gp). Jet (50 gp). Red-brown spinel (50 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogg Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a top hat to cover his moderate length chestnut hair. He is baby faced.

Personality: He speaks before he thinks and is too direct. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Ogg grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Impeccable. Flaws: Impulsive. Bonds: Adventurer, Poor. Occupation: Courier

Voice: Pronounces O like U

Attributes [hide]

Ogg Alby, Male Half-Orc Expert 7
Medium (6'9") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)6 (-2) 15 (+2)7 (-2)
Skills Investigation +1, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 200 gp. Deep blue spinel (300 gp). Deep blue spinel (300 gp). Malachite (16 gp).


Social Check DCs


Shifting Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern woman tends to wear a large pastel jacket. She wears her cinnamon fur down. She has several tiny emerald earrings on each ear.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Animals are drawn to her, and she is able to talk to them.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother took her hunting and taught her how to get in the mind of other creatures. She was granted druidic powers by her dying sister.

Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Religious, Nature. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Shifting Of Ebony, Female Tabaxi Commoner 9
Medium (6'0") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 4 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 2000 gp.


Social Check DCs


Seven Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a brown and tan robe with the hood down. He has dyed his greying white fur a little too much giving a sharp white color. This yellow eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Seven embodies much of what other species detest in the Tabaxis. As long as the job gets done he does not care how it got done.

History: Born in the north to a Spy, Seven learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Professionalism, Impeccable. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Seven Candle, Male Tabaxi Sorcerer 8
Medium (5'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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