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NPC Generator

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Advanced [show]


Ahinar Wing, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her brown hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are green and she is always smoking a pipe.

Personality: Always inclined to offer people food she seems plenty friendly. She is an amazing painter.

History: Ahinar lived on a farm with her father, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahinar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of her son; and doesn't want to be a fisher and was forced into it by her family

Ideals: Philantrophist, Gifted, Fighting. Bonds: Family. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Ahinar Wing, Female Half-Elf Warrior 3
Medium (4'9") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 6000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Riswynn Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a grey tunic with tan highlights, and long brown pants that bunch up around her shoes. She wears her golden hair up in a very large beehive style do. Her hazel eyes peer out from beneath her broad grey hat.

Personality: A skeptical and narcissistic woman, Riswynn's first love is herself. Her second love is also herself. She does not trust anyone and sleeps with one eye open.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She's looking for her big break; and nothing but the best is good enough for her

Ideals: Athletic, Impeccable, Fighting. Flaws: Insomniac. Bonds: Guardian, Adventurer. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Riswynn Bigtoe, Female Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 12 (+1)9 (-1)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 200 gp. Amber (120 gp). Red-brown spinel (120 gp).


Social Check DCs


Nissa Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of lances on her belt, each one with a sapphire on the hilt. Her blonde hair is heavily combed to the left. Her eyes, though not visible through her cowl, are blue.

Personality: She is witty, but her monotone delivery comes off as unnerving She believes the world needs to unite to get rid of gnolls once and for all.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 18th year, her parents were killed by a gnolls raid, leaving Nissa alone in the world. After a stint in an orphanage, she was adopted. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Many gnolls want her driven away.

Ideals: Fighting, Joker. Bonds: Enemies, Slave, Nature. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Nissa Ironhide, Female Gnome Cleric 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 60 gp.


Social Check DCs


Pushkrimp Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of scimitars on his belt, each one with a ruby on the hilt. His long white hair is drawn into a two foot long braid. His amber eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Pushkrimp was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's repulsed by the pc

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Pushkrimp Deighton, Male Half-Orc Bard 3
Medium (6'10") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)8 (-1) 11 (+0)12 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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