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NPC Generator

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Advanced [show]


Pikar Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white tunic with grey highlights, and long brown pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the north. While studying, he fell in love. They married and had a son. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist. Bonds: Family, Immigrant, In love. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Pikar Porridgepot, Male Halfling Cleric 11
Small (3'0") Halfling, Neutral Evil (CR 11)
Armor Class 15
Hit Points 33 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 7 (-2)15 (+2) 15 (+2)9 (-1)
Skills Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 90 pp.


Social Check DCs


Frederick Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is cut jaggedly and amateurishly. His blue eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments

History: A powerful wizard made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and wants to raise his children well

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Mentor, Family. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Frederick Blankley, Male Human Rogue 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Ar-Gul Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears white leather gloves, a white jacket, and tight pants. His clothes are grease stained in places. He has a small bristly mustache and wavy black hair. He has gleaming, smiling brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. Ar-Gul was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Map Maker. He left for the north, certain he would find work there.

Motivation: Retire the richest man in the north; and wants to work out more often

Ideals: Athletic, Logical, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Ar-Gul Charlton, Male Half-Orc Monk 5
Medium (6'8") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)6 (-2) 13 (+1)7 (-2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4

Possessions: 20000 cp. Aquamarine (800 gp). Red spinel (50 gp). Malachite (13 gp).


Social Check DCs


Uraim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey top hat and grey clothes. He has a slight overbite and is overall scrawny. His hair is long and chestnut with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His eyes are gray and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Uraim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Uraim hails from a village terrorized by goblins. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Bricklayer like his mother before him.

Motivation: Sabotage a competitor.

Flaws: Secretive. Bonds: Family, Enemies, Job. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Uraim Trueanvil, Male Dwarf Fighter 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp. Amber (150 gp).


Social Check DCs

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