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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Symma Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A 3'0" northern woman, she prefers to wear blue clothing when she does not wear armor. Her tied-back hair is red. Her face is covered beneath a completely black helmet.

Personality: She is irascible and easily irritated. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born blind and as such lacked many opportunities for work. After coming to the age of reason, Symma took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.

Motivation: She doesn't get along with people that don't share her tastes; and she's repulsed by the pc

Ideals: Gifted, Impeccable. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Symma Cobblelob, Female Gnome Sorcerer 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)12 (+1) 10 (+0)8 (-1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 400 gp. 1 Healer’s kit. 1 Hourglass.


Social Check DCs


Percival Clare, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, grey, dusty cloak. With a patchy brown beard and wild brown hair. His amber unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He can't help but pocket interesting objects he comes across

History: He was raised in a forest tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and many drow want him driven away

Flaws: Disease, Depressed. Bonds: Enemies, Criminal record, Nature, Mentor. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Percival Clare, Male Human Bard 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)8 (-1) 16 (+3)13 (+1)
Skills Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Sun On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'8", this woman wears brown painted combat armor at almost all times. Her brown fur is smooth and relatively long. She has amber eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Sun was born in the south. At a young age she loved to build and create. Cursed with a spirit at a very young age, Sun has worked very hard to control her curse. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She wants to get laid.

Ideals: Passionate, Persistence. Flaws: Secretive, Disease. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Sun On the Water, Female Tabaxi Aristocrat 9
Medium (4'8") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)18 (+4) 12 (+1)13 (+1)
Skills Athletics +5, Nature +7
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Aquan, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +7

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan coat over a grey low-cut shirt, and a feathered hat upon his head. He has shaved his head bald. His eyes are a pleasant violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Aramil was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Secretive, Antagonistic. Bonds: Immigrant. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Aramil Ariessus, Male Elf Ranger 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)9 (-1) 12 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1700 sp.


Social Check DCs

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