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NPC Generator

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Advanced [show]


Pallabar Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. His black hair and beard is wavy and long. He has a dull look in his green eyes.

Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: He got into the Seamstress business at a young age. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 7 years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Job, Enemies. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Pallabar Munggen, Male Gnome Adept 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 6 (-2)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Fiery yellow corundum (800 gp). Sardonyx (80 gp). 1 Minor magic item.


Social Check DCs


Grom Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His brown hair is knotted and matted. His violet eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Grom hails from a village terrorized by giants. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Grom began to lead the lost caravan. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Rich, Criminal record, Enemies. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Grom Woods, Male Half-Orc Expert 4
Medium (5'7") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)5 (-3) 17 (+3)5 (-3)
Skills Intimidation -1, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Silver pearl (80 gp). 1 Everburning torch.


Social Check DCs


Ur-Lisak Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his right hand. With bright brown hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the south, but his parents moved at a very young age to the north. He moved from fad to fad and when he turned 15 he discovered music. He left for the south, certain he would find work there.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Poor, In love, Immigrant. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Ur-Lisak Everleigh, Male Half-Orc Druid 6
Medium (6'1") Half-Orc, Lawful Good (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)10 (+0) 16 (+3)11 (+0)
Skills History +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 500 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His hair is silver and curly. His green eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Olunt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is a Doppelganger in disguise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Olunt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Olunt. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Military, Adventurer, Criminal record. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Olunt Aranore, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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