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NPC Generator

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Advanced [show]


Baern Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. His whole body is exceptionally muscular. His red hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Architect. He believes the world needs to unite to get rid of brigands once and for all.

History: The child of a Stylist, who enjoyed hunting, Baern was taken on many hunting expeditions. He worked as a nervous Architect and found it very stressful. He then took over the family business and is one of the better Architect for hire.

Motivation: Someone believes him a fraud.

Bonds: Immigrant, Job, Enemies, Nature, Criminal record. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Baern Stoutale, Male Dwarf Rogue 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp.


Social Check DCs


Lone Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is well dressed, but even with her fine clothing she looks run-down. Her fur is greying and her face has many wrinkles. Her eyes are hazel and she is always smoking a pipe.

Personality: She snorts whenever she laughs or is feeling confident. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: When she was but 7 years old her parents immigrated from the west. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Balancing her hectic life and new Herbalist responsibilities is difficult; and she is unsatisfied with her job

Flaws: Hedonist. Bonds: Immigrant, Nature, Job. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Lone Buttons, Female Tabaxi Druid 6
Medium (5'2") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)11 (+0) 12 (+1)15 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1000 gp.


Social Check DCs


Akmen Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his green robe and has his hand crossbow always slung over his shoulder. His hair is silver and very short. His fierce silver eyes like to dwell on things.

Personality: Eccentric and domineering, Akmen will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Dyer, who enjoyed hunting, Akmen was taken on many hunting expeditions. A gifted student he started as a Dyer, but he got bored and became a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Fearful. Bonds: Nature, Job, Criminal record. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Akmen Vigil, Male Tiefling Adept 6
Medium (5'8") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 9 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 11 (+0)19 (+4)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp.


Social Check DCs


Flask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a tan coat with grey slacks. He has a moderate pudge and is not very fit. He keeps his beige fur in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is terrified, and will act out of fear; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Artistic. Flaws: Insane, Fearful. Bonds: Criminal record. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Flask Wind, Male Tabaxi Wizard 3
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Bloodstone (80 gp).


Social Check DCs

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