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NPC Generator

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Advanced [show]


Sekhmet Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 4'11", this woman wears a well pressed and immaculate suit (or dress). Her purple hair is lengthy and is close to two feet long. She has a tattooed face.

Personality: Prone to second guessing herself, she comes off as nervous. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Sekhmet was raised in a hard working conservative environment. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She became a Mercenary soon after.

Motivation: She feels the way she acts is they only way to get by in the world; and to reunite with her absent father

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Job, Rich. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Sekhmet Serenity, Female Tiefling Adept 9
Medium (4'11") Tiefling, Chaotic Good (CR 9)
Armor Class 10
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 14 (+2)17 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: Just what you see.


Social Check DCs


Fibblestib Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright silver hair and a scraggly beard. He has a dull look in his green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fibblestib took refuge in the ruined castle and found the beat up longsword and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Antagonistic, Secretive. Bonds: Nature, Criminal record. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Fibblestib Humplebumple, Male Gnome Wizard 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)16 (+3) 16 (+3)15 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Aquan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 25000 sp. Rose (20 gp). Chalcedony (20 gp). Azurite (10 gp). Coral (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nordak Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair has been sun bleached extensively. He has green eyes.

Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: To unite with his sister; and his religion dominates his actions

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Religious, Family. Occupation: Junk Dealer

Voice: Stutters

Attributes [hide]

Nordak Glanhig, Male Dwarf Monk 4
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Gardain Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear brown pants and tee shirts. His hair is long and auburn with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Miner. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He seems to be bored by most things; and balancing his hectic life and new miner responsibilities is difficult

Flaws: Mundane. Bonds: Enemies, Criminal record, Mentor, Job. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Gardain Burrowfound, Male Dwarf Commoner 10
Medium (4'5") Dwarf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 63 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)8 (-1) 11 (+0)7 (-2)
Skills Acrobatics +7, Insight +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4

Possessions: 2100 gp. Smoky quartz (40 gp). Deep green spinel (150 gp). Aquamarine (1200 gp). Red-brown spinel (150 gp). Emerald (1200 gp). Banded agate (16 gp). Azurite (16 gp). Black opal (1200 gp).


Social Check DCs

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