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NPC Generator

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Advanced [show]


Morgran Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He wears bulky grey painted plate armor. He has a very tight haircut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Morgran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: Gifted from a young age, Morgran studied abroad. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He was granted divine powers by his dying sister.

Motivation: Half-Elven compassion; and to be a adventurer again

Ideals: Artistic, Persistence, Gifted. Flaws: Addict, Racist. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Morgran Morigak, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)18 (+4) 9 (-1)15 (+2)
Skills Nature +6, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Abyssal, Sylvan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Naill Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears baggy yellow pantaloons and a green scarf. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Naill enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Joker, Gifted. Flaws: Hedonist. Bonds: Poor. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Naill Simmons, Male Half-Elf Commoner 4
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Kyle Sherwood, Male Human [Permalink]

Personal [hide]

Description: This southern man is well dressed, constantly wearing a grey suit, black shirt, and green tie. His clothes are grease stained in places. His hair is short and golden. His otherwise smooth face is marked with small tiny scars.

Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the south, certain he would find work there.

Motivation: Halfling compassion.

Ideals: Artistic, Joker. Flaws: Racist. Bonds: Poor, Immigrant. Occupation: Priest

Voice: Russian accent

Attributes [hide]

Kyle Sherwood, Male Human Commoner 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Norman Morton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He wears his silver hair up in a very large beehive style do. His amber eyes peer out from beneath his feathered brown hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Norman was raised in a hard working conservative environment. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Brewer job and began his own company from there.

Motivation: Further expansion of business; and to be a glassblower again

Ideals: Impeccable, Gifted. Bonds: Immigrant, Job. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Norman Morton, Male Human Cleric 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 pp. Sardonyx (40 gp). 1 Banded mail.


Social Check DCs

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