Naamah Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman prefers to wear black pants and tee shirts. She has a penchant for wearing a ring with an oversized amber on her left hand. Her hair is red and very short. This silver eyed westerner is not easily forgotten.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised in a white middle class family as the only child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has set out to sabotage the competition.
Motivation: She seems to be bored by most things; and seeks redemption
Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Job, Criminal record. Occupation: Barrister
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 37000 sp.
Semyaza Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a green costume with the symbols of magic on her torso. Her hair is white and curly. Her face is covered beneath a completely black helmet.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Artistic. Flaws: Secretive. Bonds: Criminal record. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Druidic, Celestial, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp.
Megren Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a small hat to hide her balding. Her fierce red eyes like to dwell on things.
Personality: Eccentric and domineering, Megren will drive conversation. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Megren was born the youngest of three triplets. Her father was a mechanic, and taught her how to fix just about anything. She now travels the world, in search of power and loot.
Motivation: Regain custody of her son; and wants to raise her children well
Ideals: Extrovert, Persistence. Bonds: Poor, Adventurer, Family. Occupation: Stableman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 9000 cp. Eye agate (8 gp). Azurite (8 gp).
Don Brandon, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He has a moderate pudge and is not very fit. He has a red handlebar mustache and slicked back red hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.
History: Don was born in the north. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Logical, Persistence. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!

