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NPC Generator

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Advanced [show]


Uthemar Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. He has brown hair. His eyes are likewise green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. By chance he met his brother recently and the two have been together since.

Motivation: A rival would like him out of the picture; and wants to raise his children well

Ideals: Athletic. Flaws: Insane. Bonds: Family, Criminal record. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Uthemar Galanodel, Male Elf Rogue 6
Medium (4'9") Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 8 (-1)16 (+3)
Skills Intimidation +6, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Red spinel (150 gp). Jasper (50 gp). Amethyst (150 gp).


Social Check DCs


Seven In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His beige fur is drawn into a tight pony tail with a skull scrunchie. His hazel eyes lackadaisically let the world flow into them.

Personality: Seven hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Artistic, Entrepeneur, Gifted. Bonds: Job. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Seven In the Storm, Male Tabaxi Ranger 2
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)17 (+3) 8 (-1)14 (+2)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Halfling, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp.


Social Check DCs


Elizabeth Merton, Female Human [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head, and sports empty pouches on her belt. Her silver hair is kept up in a ponytail inside a broad hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk.

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Family, Adventurer. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Elizabeth Merton, Female Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Grai Northcott, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a tight fitting white shirt and pants. With bright silver hair. She has hazel eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Grai is combative with any and all who dare try her patience in the slightest.

History: Grai was born in the south. At a young age she loved to build and create. Her childhood dream was to be a Herbalist, but she was a colossal failure. She has achieved small success as a Apothecary.

Motivation: Seeks redemption; and she is a bit of a kleptomaniac

Ideals: Joker, Justice, Persistence. Bonds: Job, Criminal record. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Grai Northcott, Female Half-Orc Monk 14
Medium (5'8") Half-Orc, Neutral Evil (CR 14)
Armor Class 11
Hit Points 105 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)4 (-3) 15 (+2)13 (+1)
Skills Perception +7, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 800 pp. 1 Medium magic item.


Social Check DCs

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