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NPC Generator

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Ability Scores
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Advanced [show]


Cask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her orange fur is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has all her life been fascinated with singing.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets; and she wants revenge against illithids

Ideals: Artistic, Logical. Bonds: Immigrant, Enemies, Guardian. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Cask Wind, Female Tabaxi Fighter 7
Medium (4'11") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Marbas Strength, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'10", this man usually wears his green robe and has his scythe always slung over his shoulder. His white hair is heavily combed to the left. His red eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Marbas is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Detective job and began his own company from there.

Motivation: He's in love; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Marbas Strength, Male Tiefling Paladin 2
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)9 (-1) 13 (+1)15 (+2)
Skills Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 240 gp.


Social Check DCs


Beatrice Carlton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has shaved her head bald. Her amber eyes dart from person to person.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She has achieved small success as a Barrister.

Motivation: Sabotage a competitor; and she doesn't get along with people that don't share her tastes

Ideals: Opinionated, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Beatrice Carlton, Female Human Cleric 7
Medium (4'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 400 gp. Rhodochrosite (5 gp). Rose (80 gp).


Social Check DCs


Ombul Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his silver hair up. His eyes are likewise hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Ombul lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Secretive, Fearful. Bonds: Family, Immigrant. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Ombul Elderberry, Male Halfling Paladin 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 9000 cp.


Social Check DCs

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