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NPC Generator

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Advanced [show]


Silvo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white deerstalker hat and white clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His chestnut hair is still thick. He has gleaming, smiling amber eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Gifted. Flaws: Secretive. Bonds: Criminal record, Immigrant, Debt. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Silvo Warmwater, Male Halfling Wizard 4
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 7000 cp. Brown-green garnet (120 gp). Rock crystal (70 gp).


Social Check DCs


Fenriz Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, green cloak. He has wavy blue hair. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Fenriz lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and to end his boredom

Ideals: Justice. Flaws: Mundane. Bonds: Family, Job. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Fenriz Laughter, Male Tiefling Ranger 1
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)15 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Erdan Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears blue leather gloves, a blue jacket, and tight pants. He has styled his auburn hair well, parting it to the left. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is wracked by social anxiety.

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Poor, Criminal record. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Erdan Arnuanna, Male Elf Monk 5
Medium (5'2") Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)8 (-1) 6 (-2)10 (+0)
Skills Medicine +1, Religion +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Tiger eye turquoise (13 gp). Amethyst (70 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Burton, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, and she perpetually has her sword ready. She has styled her white hair well, parting it to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: When she was but 5 years old her parents immigrated from the east. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Immigrant. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Margery Burton, Female Human Wizard 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 700 sp. Brass mug with jade inlays (100 gp).


Social Check DCs

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