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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kristryd Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her club. Her long white hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.

Personality: She is calm most of the time but flees social interaction. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She feels threatened by others; and she is compelled to act according to her religious beliefs

Flaws: Shy, Fearful. Bonds: Religious. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Kristryd Deepdelver, Female Dwarf Barbarian 12
Medium (3'9") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 119 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)15 (+2) 6 (-2)12 (+1)
Skills Investigation +6, Survival +2
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 400 pp. Aquamarine (500 gp). Deep green spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Barlow, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She is bristling with hidden weapons, mostly quarterstaffs and ceremonial daggers. She keeps her red hair in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. The war was a terrible time for her, and Margery does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her childhood dream was to be a Weaver, but she was a colossal failure. She now spends her time doing works of charity.

Motivation: She is unsatisfied with her job; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Criminal record, Military, Job. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Margery Barlow, Female Human Fighter 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Wiggan Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A 2'10" northern man, he dresses like a well dressed Glassblower does. His tied-back hair is chestnut. He is baby faced.

Personality: He can speak with the recently deceased. The war was a terrible time for him, and Wiggan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He was granted psionic powers by his dying brother.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Military, Rich. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Wiggan Shadowquick, Male Halfling Druid 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 12 (+1)14 (+2)
Skills Arcana +2, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: Lapis lazuli (10 gp). Malachite (10 gp). Coral (40 gp). Fiery yellow corundum (1400 gp).


Social Check DCs


Gimble Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and muscular, this northern man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is golden. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Joker, Gifted. Bonds: Poor, Immigrant. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Gimble Horcusporcus, Male Gnome Ranger 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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