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NPC Generator

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Advanced [show]


Fibblestib Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, black shirt, and tan tie. He carries with him a set of morningstars on his belt, each one with a ruby on the hilt. His hair is cut close to his head. His violet eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small mountains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Mason soon after.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Professionalism. Flaws: Emotional. Bonds: Nature, Job. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Fibblestib Gummen, Male Gnome Adept 14
Small (3'2") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 130 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 20 (+5)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +7, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 1000 pp. 1 Medium magic item.


Social Check DCs


Efferil Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'7", this man wears light armors faded through time and improper care. He wears his silver hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Fortune-teller, Efferil learned a great deal about his mother's area of expertise. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Fortune-teller like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Efferil Sylvaranth, Male Elf Barbarian 2
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Right-Handed Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. He keeps his lavender fur in a flapper bob. His amber eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Bowyer.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Job, Mentor. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Right-Handed Running, Male Tabaxi Warrior 3
Medium (5'0") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 14 (+2)6 (-2)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Richard Richie, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey deerstalker hat and grey clothes. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Opinionated, Professionalism. Bonds: Immigrant, Nature, Job, Family. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Richard Richie, Male Human Commoner 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp. Red spinel (50 gp). 1 Banded mail.


Social Check DCs

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