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NPC Generator

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Advanced [show]


Quilla Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. With wild chestnut hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the east to a Bounty Hunter, Quilla learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. In the meantime she has taken over work as a Bounty Hunter and occasionally as a mercenary.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Optimist. Bonds: Religious, Job, Adventurer. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Quilla Gimlen, Female Gnome Bard 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 20 (+5)12 (+1) 7 (-2)14 (+2)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 15000 cp.


Social Check DCs


Aura Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants. Her red fur is knotted and matted. Her eyes are likewise amber.

Personality: Calm and collected, she is a well trained Marshal. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Aura was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her first spouse was a Tanner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Days after completing her studies, news broke out that her hometown was attacked by giants. Aura was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: To settle down with her crush; and an old rival family wants her found

Ideals: Philantrophist. Bonds: Poor, Job, Family, Enemies, Has a crush. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Aura Of Wine, Female Tabaxi Rogue 10
Medium (4'11") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +4, History +7
Senses Passive Perception 10
Languages Common, Ignan, Terran, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +7

Possessions: 20000 sp. Moonstone (20 gp). Carnelian (20 gp). Banded agate (16 gp). Sard (20 gp). Obsidian (16 gp). Obsidian (16 gp). 1 Minor magic item.


Social Check DCs


Jade Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has a large brown mantle and cape that has been intricately interwoven into her black robe. Her fur is gray and very short. She is baby faced.

Personality: Always inclined to offer people food she seems plenty friendly. She also is a firm believer in the womanly ideal.

History: The child of a Sage, who enjoyed hunting, Jade was taken on many hunting expeditions. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world; and she's in love

Ideals: Philantrophist. Flaws: Impulsive, Fearful. Bonds: Immigrant, Nature. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Jade Treat, Female Tabaxi Aristocrat 9
Medium (5'3") Tabaxi, Neutral Good (CR 9)
Armor Class 9
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 600 gp. Hematite (5 gp). Golden yellow topaz (600 gp). Tiger eye turquoise (5 gp). Star ruby (900 gp). Tourmaline (100 gp). Blue star sapphire (900 gp). Freshwater pearl (5 gp).


Social Check DCs


Marbas Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a long, black, dusty cloak. He has done his best to style his blue hair to look like a famous performer. His eyes are white and catlike.

Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered south to less war torn lands. He now owns his own business.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Job, Enemies. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Marbas Serenity, Male Tiefling Cleric 2
Medium (6'8") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1100 sp.


Social Check DCs

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