Delre Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born blind and as such lacked many opportunities for work. After coming to the age of reason, Delre took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has achieved small success as a Knight.
Motivation: Expand her business.
Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Job. Occupation: Knight
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
Quespa Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, green cloak, and a wedding ring on her left hand. Her long rusty crest is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are gold.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in the south, but her parents moved at a very young age to the north. In her 17th year, her parents were killed by a illithids raid, leaving Quespa alone in the world. After a stint in an orphanage, she was adopted. She left for the south, certain she would find work there.
Motivation: Revenge; and many illithids want her driven away
Ideals: Joker, Artistic. Bonds: In love, Poor, Immigrant, Enemies. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 11)
Armor Class 12
Hit Points 67 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +6
Possessions: 17000 sp. Silver comb with moonstones (200 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Sapphire pendant on gold chain (2000 gp). A necklace of small pink pearls (5000 gp).
Lilli Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears an entirely blue suit with green socks and a vest with buckled shoes. She is portly but not overly obese. Sporting a red mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Prone to second guessing herself, she comes off as nervous. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the east her family was never financially stable. Over the years she perfected her riding and shooting skills. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Poor, Nature. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 7)
Armor Class 15
Hit Points 47 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 12 (+1) | 8 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. Golden pearl (130 gp). Alexandrite (700 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item.
Great Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She wears a simple pastel robe with grey stripes complete with hood. She has styled her brown fur well, parting it to the left. She wears round tiny glasses practically rammed into her face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Great took refuge in the large cave and found the beat up sickle and armor she uses now. She has worked as a Sellsword like her father before her.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Impulsive, Fearful. Bonds: Nature, Job. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 8
Hit Points 42 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp. Black velvet mask with numerous citrines (40 gp). Large well-done wool tapestry (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!

