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NPC Generator

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Advanced [show]


Oppah Gummen, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses like a well dressed Carter does. Her white hair is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is skeptical of what others tell her and is slow to trust.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Insomniac, Shy. Bonds: Job, Immigrant, Criminal record. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oppah Gummen, Female Gnome Warrior 4
Small (3'0") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)17 (+3) 15 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Giant, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp. Moss agate (4 gp). Blue quartz (4 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Trym Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a red vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her red boots flare out at the collars. With wild red hair. Her eyes, though not visible through her cowl, are gray.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Trym has worked very hard to control her curse. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise her children well; and she desires power and/or immortality

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Adventurer, Family. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Trym Tosscobble, Female Halfling Expert 3
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp.


Social Check DCs


Ea Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Ea hails from a village terrorized by gnolls. Her childhood dream was to be a Mason, but she was a colossal failure. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She feels threatened by others; and she wants revenge against gnolls

Flaws: Antagonistic, Fearful. Bonds: Enemies, Job. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Ea Laughter, Female Tiefling Paladin 2
Medium (4'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 260 gp.


Social Check DCs


Traulam Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned female typically wears a sleeveless long coat of deep yellow leather and dull pastel iron scale mail. She is tall, broad shouldered and powerfully built. Her red hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Traulam and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Traulam discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Traulam fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Traulam Qualanthri, Female Half-Elf Ranger 3
Medium (5'6") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 9 (-1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Solid gold idol (900 gp). Carved bone or ivory statuette (10 gp).


Social Check DCs

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