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NPC Generator

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Advanced [show]


Barbena Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in a clean brown cloak covering her clean studded leather. She has wavy auburn hair. Her eyes are violet and catlike.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. A true patriot, Barbena would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She became a Detective soon after.

Motivation: She is terrified, and will act out of fear; and to end her boredom

Flaws: Mundane, Fearful. Bonds: Military, Rich, Job. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Barbena Loderr, Female Dwarf Monk 6
Medium (4'1") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 12 (+1)7 (-2)
Skills Performance +1, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Orc, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30000 cp. Jasper (70 gp). Rich purple corundum (1600 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs


Merihim Weary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black tunic with white highlights, and long violet pants that bunch up around his shoes. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant white.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Dyer, Merihim learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and to pay off his debts

Ideals: Joker. Flaws: Impulsive. Bonds: Job, Family, Debt. Occupation: Dyer

Voice: American accent

Attributes [hide]

Merihim Weary, Male Tiefling Sorcerer 8
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Persuasion +2, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 700 gp.


Social Check DCs


Vondal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His long auburn hair is drawn into a two foot long braid. His hazel eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Vondal is combative with any and all who dare try his patience in the slightest.

History: Vondal was born the youngest of three triplets. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Justice. Flaws: Fearful, Greedy. Bonds: Family. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Vondal Goldfinder, Male Dwarf Expert 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 55 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 13 (+1)6 (-2)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Halfling, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Nim Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'11" and wears a simple tan robe with black stripes complete with hood. His left hand appears badly burned and disfigured. He has a long white beard with little hanging trinkets. His blue unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born blind and as such lacked many opportunities for work. Through the years after Nim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Mentor. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Nim Koehlanna, Male Elf Ranger 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 3 Tanglefoot bags. 1 Antitoxin. 2 Smokesticks.


Social Check DCs

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