Paymon Light, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is heavily combed to the right. His silver eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Entrepeneur. Flaws: Hedonist, Forgetful. Bonds: Immigrant, Slave. Occupation: Soapmaker
Voice: Stutters
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2200 sp.
Alvyn Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears a tight fitting blue shirt and pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Adventurer, Rich. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 13)
Armor Class 14
Hit Points 113 (13d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Deep green spinel (60 gp). Moss agate (13 gp). Rhodochrosite (13 gp). Jacinth (6000 gp). Banded agate (13 gp). Black pearl (1400 gp). Jasper (20 gp). Carnelian (20 gp). Sardonyx (20 gp). Deep blue spinel (1400 gp). 1 Minor magic item.
Tyna Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a white collared shirt and grey skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt, and a wedding ring on her right hand. Her blonde hair is braided into rings. She has a dull look in her hazel eyes.
Personality: She is fixated on the number 34. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She also is a firm believer in the womanly ideal.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Server hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She is content; and to find somewhere to settle down
Flaws: Insane, Impulsive, Mundane. Bonds: Poor, In love. Occupation: Server
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (500 gp).
Hobart Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Farmer, and carries bastard swords. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: Hobart hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Hobart was born on a far western island where he grew up under the tutelage of his mother, an expert Farmer. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Fighting, Artistic. Bonds: Military, Immigrant, Job, Family. Occupation: Farmer
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!

