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NPC Generator

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Advanced [show]


Flask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears bulky brown painted plate armor. He is muscular with a powerful set of arms. He keeps his orange fur in a pixie cut. His copper eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Antagonistic. Bonds: Guardian, Enemies, Job, Rich. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Flask Treat, Male Tabaxi Fighter 10
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 60 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)12 (+1) 17 (+3)7 (-2)
Skills History +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 1800 gp. Malachite (10 gp). Jet (60 gp). Jade (60 gp).


Social Check DCs


Azza Blur, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'7". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and her gloved hand is found clutching a club. She has done her best to style her white hair to look like a famous performer. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious woman she believes everything happens for a reason. The war was a terrible time for her, and Azza does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her mother raised her in a mountain cabin. She worked as a nervous Marshal and found it very stressful. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her religion dominates her actions.

Flaws: Addict, Depressed. Bonds: Religious, Military, Nature, Job. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Azza Blur, Female Tiefling Warrior 9
Medium (5'7") Tiefling, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 65 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 30000 cp. Aquamarine (700 gp). Zircon (50 gp). Amber (110 gp). White pearl (110 gp). Blue sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Bright, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair, while still mostly brown, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with painting.

History: Sold as a small child to a wizard, Fenriz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Fenriz was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Fenriz's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Fenriz Bright, Male Tiefling Expert 4
Medium (5'0") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)17 (+3) 15 (+2)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 12
Languages Common, Orc, Aquan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 46000 sp. Golden pearl (160 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is lengthy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Geoffrey's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Addict, Disease, Antagonistic. Bonds: Mentor. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Ilphelkiir, Male Half-Elf Commoner 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)7 (-2) 17 (+3)10 (+0)
Skills Athletics +2, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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