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NPC Generator

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Advanced [show]


Oolah Law, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has moderate length chestnut hair. Her hazel eyes are passionate and lively.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is lazy and tries to find solutions quickly.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Weaver arts, while her father instructed her in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to her current location. She used her abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Lazy, Insomniac. Bonds: Rich, Immigrant. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Oolah Law, Female Half-Orc Rogue 2
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 10 (+0)5 (-3)
Skills Intimidation -1, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp.


Social Check DCs


Maynild Harlan, Female Human [Permalink]

Personal [hide]

Description: A 4'7" eastern woman, she wears a robe, a symbol of magic around her neck, and a longbow on her belt. Her long chestnut hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.

Personality: She is mildly Human supremacist, though she does not identify as such. She is afraid of women and trembles around them

History: Maynild was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her 12th year, her parents were killed by a goblins raid, leaving Maynild alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A strong sense of loyalty to Tabaxi people; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Racist, Shy. Bonds: Poor, Enemies. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Maynild Harlan, Female Human Barbarian 1
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Silver pearl (140 gp).


Social Check DCs


Kilvar Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a brown tunic with white highlights, and long green pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. He keeps his auburn hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Kilvar was raised in a hard working conservative environment. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Wants to open a new tavern; and he's looking for his big break

Flaws: Shy. Bonds: Slave, Job, Enemies, Adventurer. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Kilvar Trueanvil, Male Dwarf Druid 4
Medium (4'2") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 9 (-1)8 (-1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Fiery yellow corundum (900 gp). Zircon (80 gp). White opal (900 gp). 1 Minor magic item.


Social Check DCs


Crampernap Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has moderate length golden hair. This green eyed northerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the north. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Athletic, Pacifist, Entrepeneur. Flaws: Insomniac. Bonds: Family. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Crampernap Rofferton, Male Gnome Bard 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)6 (-2) 18 (+4)7 (-2)
Skills Acrobatics +2, Deception +0
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs

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