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NPC Generator

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Advanced [show]


Jo Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a slight overbite and is overall scrawny. Her silver hair is knotted and matted. She has gleaming, smiling amber eyes.

Personality: She is a Crown-heir first and foremost. She believes firmly that knowledge should be universal. She invites people to come help in her community garden.

History: Born in the west to a Crown-heir, Jo learned a great deal about her father's area of expertise. A few years later when the south was not economically sound they moved to her current location. Being a Crown-heir kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has a crush on the local Weaver; and she has comitted a past crime that haunts her to this day

Ideals: Philantrophist. Bonds: Job, Immigrant, Criminal record, Has a crush. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Jo Underbough, Female Halfling Commoner 13
Small (2'9") Halfling, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 28 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Performance +4, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Goblin
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1500 gp). Old masterpiece painting (1500 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Golm Spalding, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Golm studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Golm took refuge in the large cave and found the beat up mace and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Bonds: Job, Nature, Adventurer. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Golm Spalding, Male Half-Orc Fighter 9
Medium (5'11") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 73 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 1900 gp. Hematite (14 gp). Sardonyx (20 gp).


Social Check DCs


Taklinn Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Marshal uniform. His red hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Taklinn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the south. He has had some formal poetry training, and achieved minor success. He then took over the family business and is one of the better Marshal for hire.

Motivation: Expand his business; and to be a spice merchant again

Ideals: Artistic, Gifted. Flaws: Insomniac. Bonds: Job, Poor. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Taklinn Balderk, Male Dwarf Sorcerer 11
Medium (4'5") Dwarf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 37 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +7, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2500 gp.


Social Check DCs


Grom Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His silver hair is cut short. His eyes are likewise green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and to share knowledge with the world

Ideals: Philantrophist, Logical. Bonds: Poor, Immigrant, Nature. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Grom Charlton, Male Half-Orc Ranger 7
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Amethyst (100 gp). Lapis lazuli (11 gp). Chrysoberyl (100 gp).


Social Check DCs

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