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NPC Generator

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Advanced [show]


Griselda Crane, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'0" and wears baggy yellow pantaloons and a grey scarf. Her left leg appears badly burned and disfigured. With bright black hair. Her eyes, though not visible through her cowl, are green.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to her current location. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Revenge.

Flaws: Disease. Bonds: Guardian, Enemies, Immigrant. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Griselda Crane, Female Half-Elf Barbarian 5
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Zykroff Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Beneath her clothing is a huge mess of scar tissue. Her crest is white and curly. She is baby faced.

Personality: Confrontational and typically high on some drug or another. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Sold as a small child to a slaver, Zykroff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken as a slave by a traveling circus and forced to perform She's since become an addict/alcoholic.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Flaws: Addict, Shy, Depressed. Bonds: Slave, Mentor. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Zykroff Skaarzborroosh, Female Dragonborn Warrior 12
Medium (6'1") Dragonborn, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 109 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 10 (+0)14 (+2)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 300 pp. Golden yellow topaz (700 gp). Malachite (16 gp).


Social Check DCs


Sweet Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. He has styled his yellow fur well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Sweet studied abroad. He found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Opinionated, Gifted, Impeccable. Bonds: Adventurer. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Sweet Wind, Male Tabaxi Cleric 5
Medium (5'0") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damaia Euphoria, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her dark red hair up. Her eyes are a pleasant black.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Damaia is combative with any and all who dare try her patience in the slightest.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. During her travels, Damaia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Damaia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Damaia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To protect her home; and she is greedy

Ideals: Joker, Justice. Flaws: Disease. Bonds: Rich, Adventurer, Guardian. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Damaia Euphoria, Female Tiefling Bard 8
Medium (6'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 15 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)14 (+2) 8 (-1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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